It’s mostly influenced by the Dredgens but also has a few knightly influences as well as D1 influences. I went for a bit of an Iron Lord theme, but it swiftly turned into a fallen Guardian theme. Weapons: Servant Leader, Sunshot, and QuickfangĪrmor: Illuminus Mask (Majestic), Pathfinder’s Grips, Solstice Vest (Magnificent), Lucky Pants (default), Stella Incognita Cloak, and the Metro Shift shader It’s currently moving in the direction of being heavily influenced by Mandalorian armor. I went for a bit of a Wastelander/Bounty Hunter theme. So I decided to actually start a theme for them. Ghost shell: Dreamer's (Golden Age Wine + Calus Projection) Secondary: Telesto + Long Live The Queen ornament Heavy: Bad Omens/Hothead (Throne of Soot/GU) Secondary: Keening/7S sidearm (Lawful Neutral, unstoppable sidearm) Primary: Monte Carlo + Western Front ornament (anti-barrier auto) Arms: Synthoceps + Photodraulic ornament (Grayscale Undergrowth) Every season they make balance adjustments that end up changing the meta and I think that's the most important thing.-Head: Scatterhorn, subbed w/Interlaced atm (Abyssinian Gold) Honestly new maps aren't really going to fix anything with pvp. MAYBE IF MY WEAK NONSENSICAL "BURNS" ARE CONVOLUTED ENOUGH, NOBODY WILL NOTICE THAT IN SPITE OF BEING A CONDESCENDING TAINTSMEAR IN EVERY THREAD I POST IN, I HAVE LITERALLY NEVER HAD ANYTHING EVEN REMOTELY INSIGHTFUL OR FUNNY TO SAy.Īll we really need is one map - Destiny 2's take on Nuketown and the ability to queue for only that. But this goony vindictiveness I see in these threads is the real curiosity. Lack of dedicated servers for PVP? It's a problem. I almost quit back at launch with Beyond Light because the lack of content was very much there.
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And it's looking like the last season is gonna be pretty solid too. But these past two seasons have been a tremendous step forward in quality. I honestly don't understand the negativity towards Destiny. Why is it important to remind yourself that they openly recognize flaws? What does that accomplish?īecause a lot of their contemporaries don't and many of them are sinking ships? I mean literally, they lay out the problems and how they're fixing them. Nelson Mandingo fucked around with this message at 05:54 on Aug 24, 2021 Also Vicarious Visions is very, very, very good. Which is why Forsaken had an insane amount of content.
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It's important to remind yourself that they openly recognize the flaws and have made promises that they're actively working on it.Įdit: Yeah people don't realize that Vicarious Visions was an entire second studio they had helping them make this content for Forsaken. There is only so much time with the team you have. Not to mention the near complete abandonment of PVP and awful trials experience up until now.īut I am gonna point out that upgrading to the new engine we have now meant they had to remake the maps a lot more. Look, I'm not defending their overall decisions and how sunsetting / getting rid of a lot of content to cut down on file size ultimately had lots of bad and avoidable consequences. Yes, they removed 35 percent of all PvP maps, but their adding 2 back in! It's a whole 10 percent increase after a year! We should be happy and grateful and not at all question Bungie and the decisions they make. Sorry for posting Polygon but it's an easy way to get the tweets from Joe. But I think the idea PVP is going to go through even worse times is ridiculous. I think they should have focused them as a priority too. It's totally cool to be critical that the maps aren't being delivered quicker. It's going to take time to deliver the new maps but they're going to be on a consistent schedule and cadence? Like. There is a ton of buffs on underperformers and nerfs on overperformers. The news about PVP was objectively good? Anti-cheat is coming in 12 hours as of this post.